This has been a long time coming, previously we:

Now we’re going to load a Rust binary as part of our .NET Core application and get C# and Rust communicating with NNG and Thrift.

C# Interop

Came across this highly relevant blog. Start a new Rust library:

cargo new --lib --name rust_input

Which defaults to producing static libraries. In order to generate a dynamic/shared library, to Cargo.toml add:

[lib]
crate-type = ["dylib"]

This will produce a .dylib on OSX (and presumably a .so on Linux and .dll on Windows). Also see the cargo docs.

Update 2018/11/26

The 2018 edition guide mentions cdylib crate type. In release, it results in a 780,508 byte library instead of 1,334,912 bytes:

[lib]
crate-type = ["cdylib"]

In lib.rs:

#[no_mangle]
pub extern fn start() -> i32 {
    println!("Start!");
    0
}

Run cargo build.

For immediate satisfaction, we can copy the generated target/debug/librust_input.dylib to our .NET output folder, but we’ll need to look into loading it as a native assembly.

In C# we’ll create a background service:

public class InputXy : BackgroundService
{
    [DllImport("rust_input")]
    static extern int start();

    protected override Task ExecuteAsync(CancellationToken token)
    {
        return Task.Run(async () => {
            // Arbitrary sleep to give the broker time to start
            await Task.Delay(500);
            // Call `start()` in "rust_input" shared library
            start();
            while (!token.IsCancellationRequested)
            {
                await Task.Delay(TimeSpan.FromMilliseconds(200));
            }
        });
    }
}

Note the lack of file-extension (or lib prefix) with DllImport. This allows the correct library to be found on any platform (i.e. OSX, Linux, Windows).

This works, but doesn’t yet do anything interesting.

Configuration

Our .Net application uses configuration from appsettings.json, and we’d like to use the same settings in Rust.

Given the following appsettings.json:

{
    "zxy":{
        "http":{
            "port":8283
        },
        "nng":{
            "brokerIn": "tcp://localhost:10110",
            "brokerOut": "tcp://localhost:10111"
        }
    },
}

To deserialize this we can use Serde, specifically serde_json.

In Cargo.toml:

[dependencies]
serde = "1.0.79"
serde_json = "1.0.31"
serde_derive = "1.0.79"

In lib.rs:

extern crate serde;
extern crate serde_json;
// Import macros from serde_derive.  Must appear before first use.
#[macro_use]
extern crate serde_derive;

use std::fs::File;

#[derive(Deserialize,Debug)]
struct AppSettings {
    zxy: ZxySettings
}

#[derive(Deserialize,Debug)]
struct ZxySettings {
    http: HttpSettings,
    nng: NngSettings,
}

#[derive(Deserialize,Debug)]
struct HttpSettings {
    port: u16
}

#[derive(Deserialize,Debug)]
struct NngSettings {
    brokerIn: String,
    brokerOut: String,
}

fn load_settings() -> AppSettings {
    let file = File::open("appsettings.json").unwrap();
    // Deserialize AppSettings from file
    let settings: AppSettings = serde_json::from_reader(file).unwrap();
    println!("{:?}", settings);
    settings
}

Importance of location of #[macro_use] comes from this SO.

This produces AppSettings structure containing values from appsettings.json. Now we can easily use the same configuration in both C# and Rust.

NNG

Use our runng crate from before to create a “push” node connected to our C# broker:

extern crate runng;
extern crate futures;
use runng::{Factory, Dial};
use runng::protocol::{AsyncPublish, AsyncSocket};
use runng::msg::NngMsg;
use futures::future::Future;

#[no_mangle]
pub extern fn start() -> i32 {
    println!("Start!");

    let setting = load_settings();

    let factory = runng::Latest::new();
    let pusher = factory.pusher_open().unwrap();
    println!("Connecting....");
    pusher.dial(&setting.zxy.nng.brokerIn).unwrap();
    println!("Connected!");
    let mut pusher = pusher.create_async_context().unwrap();
    let mut msg = NngMsg::new().unwrap();
    msg.append_u32(0).unwrap(); // For topic appends 4 bytes: 0 0 0 0
    println!("Sending...");
    pusher.send(msg).wait().unwrap().unwrap();
    println!("Sent!");

    0
}

We can subscribe to this from C#:

// Load configuration and NNG native dll
var config = new ConfigurationBuilder()
    .AddJsonFile("appsettings.json")
    .Build();
var brokerOut = config.GetSection("zxy:nng").GetValue<string>("brokerOut");
var factory = LoadNngFactory();

// Create subscriber that connects to output/publishing end of broker
using (var subscriber = factory.SubscriberCreate(brokerOut).Unwrap().CreateAsyncContext(factory).Unwrap())
{
    // Use 0x00000000 (four bytes) for our topic
    var topic = new byte[]{0, 0, 0, 0};
    subscriber.Subscribe(topic);
    Console.WriteLine("Receiving...");
    var msg = await subscriber.Receive(cts.Token);
    Console.WriteLine("Received!");
}

Scenic Route

And now we get to the part that delayed this post.

Similar to how we structure our SDK, we want all the Thrift interfaces in a central library we reference from our various services.

cargo new --lib --name zxy and in Cargo.toml:

[package]
name = "zxy"
version = "0.1.0"

[dependencies]
thrift = "0.0.4"
try_from = "0.2"
ordered-float = "1.0"

lib.rs:

extern crate ordered_float;
extern crate try_from;
extern crate thrift;

Back in rust_input/Cargo.toml:

[dependencies]
runng = { version = "0.1.1", path = "../../../../rust/runng/runng" }
zxy = { path = "../../zxy" }

Run and… fail:

Exception has occurred: CLR/System.DllNotFoundException
Exception thrown: 'System.DllNotFoundException' in input.dll: 'Unable to load shared library 'rust_input' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(librust_input, 1): image not found'

With DYLD_PRINT_LIBRARIES enabled:

dyld: loaded: /XXX/zxy/output/Debug/plugins/netstandard2.0/librust_input.dylib
dyld: unloaded: /XXX/zxy/output/Debug/plugins/netstandard2.0/librust_input.dylib

Not particularly helpful.

On OSX use otool to check shared library dependencies (on Windows we usually use Depedency Walker):

$ otool -L target/debug/librust_input.dylib
target/debug/librust_input.dylib:
        /XXX/zxy/target/debug/deps/librust_input.dylib (compatibility version 0.0.0, current version 0.0.0)
        @rpath/libstd-ffe37452bb8eb44d.dylib (compatibility version 0.0.0, current version 0.0.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.200.5)
        /usr/lib/libresolv.9.dylib (compatibility version 1.0.0, current version 1.0.0)

Now remove zxy from [dependencies] and cargo build:

$ otool -L target/debug/librust_input.dylib
target/debug/librust_input.dylib:
        /XXX/zxy/target/debug/deps/librust_input.dylib (compatibility version 0.0.0, current version 0.0.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1252.200.5)
        /usr/lib/libresolv.9.dylib (compatibility version 1.0.0, current version 1.0.0)

Ah, for some reason we picked up a dependency on libstd shared library when we added the zxy crate.

Tried a couple of things:

  • Added #![no_std] to the top of zxy/Cargo.toml
  • Changed zxy crate to crate-type = ["dylib"]

But the dependency remains. We ended up setting LD_LIBRARY_PATH, but I suspect there’s a better (i.e. more “correct”) way to deal with this. I’m using VS Code, so in launch.json:

"configurations": [
    {
        "env": {
            "LD_LIBRARY_PATH": "/XXX/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/"
        }
    }
]

The Thrift Connection

Create input.thrift:

namespace * zxy.SDK.Input

service Input {
    bool Test(),
}

Defining a Thrift service can be used to create request-response client-server RPC.

Generate .NET Core and Rust bindings:

thrift -gen netcore -out . thrift/input.thrift
thrift -gen rs -out src thrift/input.thrift

C# “server”:

public class InputXy : BackgroundService
{
    [DllImport("rust_input")]
    static extern int start();

    public InputXy(IConfiguration configuration, ILogger<InputXy> logger, IZxyContext context)
    {
        var processor = new zxy.SDK.Input.Input.AsyncProcessor(new Processor(logger));
        zxyContext.RegisterProcessor(InputPlugin.ServiceName, processor);
        //...
    }

    //...
}

class Processor : zxy.SDK.Input.Input.IAsync
{
    public Processor(ILogger logger)
    {
        this.logger = logger;
    }
    public Task<bool> TestAsync(CancellationToken cancellationToken)
    {
        logger.LogInformation("Test");
        return Task.FromResult(true);
    }
    ILogger logger;
}

In rust_input crate, create our Thrift client (similar to before):

extern crate zxy;
extern crate thrift;

use thrift::protocol::{TBinaryInputProtocol, TBinaryOutputProtocol, TMultiplexedOutputProtocol};
use thrift::transport::{TTcpChannel, TIoChannel};
use zxy::input::TInputSyncClient;

fn do_thrift(settings: &AppSettings) {
    // Create TCP transport "channel" to local server
    let mut channel = TTcpChannel::new();
    println!("Connecting to TCP...");
    channel.open(&format!("127.0.0.1:{}", settings.zxy.api_bridge.TCPport)).unwrap();

    // Decompose TCP channel into read/write-halves for in/out protocols
    let (readable, writable) = channel.split().unwrap();
    let in_proto = TBinaryInputProtocol::new(readable, true);
    let out_proto = TBinaryOutputProtocol::new(writable, true);

    // Multiple clients can be multiplexed over a single transport
    let out_proto = TMultiplexedOutputProtocol::new("input", out_proto);

    // Initialize the client
    let mut client = zxy::input::InputSyncClient::new(in_proto, out_proto);

    // RPC to the "server"
    println!("RPC...");
    client.test().unwrap();
    println!("DONE!");
}

And… the C# server emits the sweet, sweet log output we expect:

info: zxy.zxy0.InputXy[0]
      Test

Just to be clear, this doesn’t use NNG; it’s Thrift over TCP.

To Be Continued…

One thing that’s fantastic about our microservice architecture is once we start a Rust service we can interact with it the same as our C# services (i.e. via Thrift RPC or NNG pub/sub). No need to deal with managed to unmanaged interop which gets pretty hairy for non-trivial types.

First thing that came to mind was actually replacing the C# broker with a Rust implementation so it isn’t affected by that pesky garbage collector.