Was wanting to figure out how to do a rust dynamic library because I've been thinking about how I could apply software updates to a running system. I came across
dynamic_lib which is apparently deprecated and replaced with
dylib (with the same
api), but there's still fairly little documentation. Pretty much the only simple working example I was able to find was
this StackOverflow question. But it's from over a year ago and predates even rust 1.0 (I'm currently using 1.7).
To start off, use
cargo to setup two projects; one for the library itself, another for the executable that uses it:
cargo new dynamiclib
cargo new --bin dynamic
cd dynamiclib
Add the following to dynamiclib's Cargo.toml:
[lib]
crate-type = ["dylib"]
Setting the crate-type to "dylib" means a dynamic library will be built (rather than an executable or static library). Save the following as src/lib.rs:
#[no_mangle]
pub extern "C" fn test() -> u32 {
47
}
And build the library by running:
cargo build
Next, we need to create the executable that loads and uses the library we just created. Add the following to dynamic/Cargo.toml:
[dependencies]
dylib = "0.0.2"
And save the following as dynamic/src/main.rs:
extern crate dylib;
use dylib::DynamicLibrary;
use std::path::Path;
fn main() {
// I'm on OSX, obviously
match DynamicLibrary::open(Some(Path::new("libdynamiclib.dylib"))) {
Ok(lib) => {
let test = unsafe {
let ptr = lib.symbol::("test").unwrap();
println!("Found it: {:?}", ptr);
std::mem::transmute::<_, fn() -> u32>(ptr)
};
println!("Got: {}", test());
},
Err(e) => println!("Failed: {}", e)
}
}
I eventually came across
this post that's about calling rust from Node.js, and it made me realise that dylib is just a wrapper around
Foreign Function Interface (FFI) (as opposed to some special/magical functionality provided by the runtime or a core library). This is easily confirmed if you check the
dylib source; it just uses libc to call dlopen and kin. That means that rather than using prepend_search_path to ensure the dynamic library can be found, you can set LD_LIBRARY_PATH to the output path of dynamiclib (e.g. $HOME/dynamiclib/target/release). Allowing you to build and run the executable with:
LD_LIBRARY_PATH=$HOME/dynamiclib/target/release crate run
I'm admittedly a little bit disappointed that dynamic libraries are so painfully close to native interop preventing idiomatic implementations that transparently work like native code. Something a bit more like the
magic in .Net- but that would bring the runtime nastiness that rust tries so hard to avoid.
It's worth noting that if you have no intention of re-loading the dynamic library and you simply want to link with it, I could have changed dynamic/src/main.rs to:
#[link(name="dynamiclib")]
extern {
fn test() -> u32;
}
fn main() {
println!("Got: {}", unsafe { test() });
}
Now dynamiclib needs to be in one of the locations that rust searches for libraries (e.g. dynamic/target/debug) at
build time.